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Fusion Sketch Practice — Object Bank

A reusable list of 2D sketch objects to practice with in Fusion. Pick whatever category interests you and work at whichever tier matches how comfortable you are. All of these are 2D sketch only — no extrude yet; that comes later in the unit.

See Fusion Training for video walkthroughs of the tools these objects use, and Fusion in This Class for access, files, and units. Not sure which tool fits a given object? Check the Fusion Sketch Tools quick reference.

How to use this​

  • Every object has a version at all three tiers, so you can move up in complexity on the same object instead of switching to something unrelated — start a robot head at Floor Tier and keep adding to that exact sketch as you get more comfortable, rather than starting over on a different shape.
  • Floor Tier is a closed profile with 3+ connected lines, 2+ dimensional constraints, and 1+ geometric constraint — start here if you're still building basic fluency.
  • Stretch Tier 1 adds one new mechanic — usually tangent arcs, a cutout, or an equal/symmetric constraint — try this once the Floor Tier version feels comfortable.
  • Stretch Tier 2 combines several mechanics (nested cutouts, repeated or patterned features, symmetry across a centerline) — reach for this if you're moving fast and want a real design problem instead of more of the same.
  • Categories are deliberately mixed (sports, gaming, vehicles, architecture, music, everyday objects) — pick whatever interests you, there's no requirement to work through them in order.

Object Bank​

ObjectCategoryFloor TierStretch Tier 1Stretch Tier 2
House sideArchitectureWalls + triangular roof, no cutouts — closed profile combining a rectangle and a triangle, one parallel/perpendicular constraint+ one door cutout and one window cutout — nested closed profiles inside a closed profile+ two or more evenly-spaced windows — nested cutouts, equal-spacing between repeated features, likely a symmetry constraint across the door
Car side profileVehiclesBoxy silhouette — rectangle body with two circle wheels, no wheel-well cutouts yet — closed profile plus circle placement+ two tangent wheel-well arcs cut into the body — arc-tangent-to-line constraints+ one door line and one window cutout, tangent wheel wells — combines tangent arcs with a nested cutout, a genuinely hard sketch
Skateboard deckSportsElongated rounded rectangle outline — basic closed profile, length/width dimensions+ truck-mounting holes (small circles) — circle placement with dimensional constraints from an edge, repeated similar features+ tangent-arc kicktails at both ends and a patterned cutout graphic/logo shape — tangent arcs plus a nested cutout and repeated features
Phone / tabletTechRounded rectangle outline — rectangle + fillet-style corners, dimensional constraints on both sidesPhone case with one camera-cutout circle — circle-in-a-closed-profile cutout, positioned with two dimension constraints+ a patterned multi-camera cluster and a charging-port cutout — repeated circle pattern plus a second nested cutout
GuitarMusicGuitar pick (rounded triangle) — closed profile with a mix of lines, one symmetry or equal constraintSimplified guitar body outline, single tangent-arc curve, no waist — one tangent arc transition, a step toward the full body shapeFull guitar body outline (tangent-arc "figure 8" curve) with a sound-hole circle — multiple tangent arcs in sequence, plus a positioned cutout circle
ShieldGamingFlat top, pointed bottom — closed profile with angled lines, symmetry constraint down the centerline+ a crest/emblem cutout in the center — nested closed profile inside the shield+ a patterned ring of rivets around the edge, plus the crest cutout — circular pattern combined with a nested cutout
Stop signEveryday objectsRegular octagon — equal-length-side constraint across multiple edges+ lettering across the face (sketch text or simple line-built letters) — introduces the text/sketch-letter tool alongside the equal-side octagon+ lettering plus a patterned ring of mounting-pole bolt holes — text tool combined with a circular pattern
EnvelopeEveryday objectsRectangle + triangular flap — same shape family as the house, good for a theme change without new mechanics+ a windowed address cutout (rounded rectangle) — nested cutout plus a fillet+ a patterned row of stamps in the corner — repeated equal-sized rectangles, an early pattern exercise
Basketball backboardSportsRectangle with one small notch — introduces a single simple cutout/notch as a coincident-point exercise+ a ring of mounting screw holes around the edge — circular pattern of small circles+ screw-hole pattern, a camera-mount cutout on top, and a nested shooter's-square outline — pattern, nested cutout, and a second nested profile combined
Robot headGaming/TechRectangle head outline, no eye cutouts yet — basic closed profileRectangle with two circular "eye" cutouts — symmetry constraint across a centerline, applied to two separate circles+ an antenna (tangent arc) on top and a patterned mouth-grille of rectangle slats — tangent arc plus a rectangular pattern, on top of the existing symmetric eyes
Picture frameEveryday objectsSingle rectangle outline, no mat opening yet — basic closed profile with dimensionsTwo nested rectangles (frame + mat opening) — offset/parallel nested profiles+ a patterned decorative border (small evenly-spaced notches) and filleted inner mat corners — pattern plus fillet added to the existing nested profile
Home plateSportsSimple rectangle placeholder, no angled point yet — basic closed profile, straightforward dimensionsPentagon with specific angles — angle dimensional constraints, not just length+ a pair of batter's-box rectangles placed symmetrically on either side — symmetry constraint applied across the centerline to a second shape
Skate ramp / quarter-pipeSportsStraight ramp outline, two straight lines only, no arc yet — basic angled closed profileLine into a tangent arc — single tangent arc-to-line transition, the core skill for any curved surface+ a second tangent arc back to flat (a full S-curve) plus a thin coping-rail cutout along the top edge — multiple tangent arcs plus a nested cutout
Castle turretArchitecture/GamingSimple rectangular tower outline, no crenellations yet — basic closed profile+ a few individually-placed notches along the top edge, not yet patterned — introduces the notch shape before patterningEvenly-spaced crenellations along the top — equal + collinear constraints applied to a repeated pattern of notches
Game controllerGamingSimple rounded rectangle body outline, no buttons yet — basic closed profile with fillet corners+ one joystick circle and a single D-pad cross shape — introduces a circle and a compound line shape before symmetry is appliedRounded body, two joystick circles, a D-pad cross, symmetric button circles — symmetry constraint across a centerline applied to several feature types at once
Window with mullionsArchitectureSingle windowpane outline, no mullions yet — basic rectangle profile+ one mullion crossbar (a single divider), not yet a full grid — one nested divider before patterningA grid of small rectangle cutouts — repeated equal-spacing constraint practice, a real test of "fully constrained"
Box-end wrenchTools/VehiclesSimple rectangular shaft outline, no hex cutouts yet — basic closed profile with length/width+ one hexagonal cutout at a single end (Polygon tool) — introduces the polygon tool before both ends are addedHexagonal cutout at each end, tangent arcs on the shaft — hexagon (equal-side + equal-angle) plus tangent arcs in one sketch
Rocket / spaceshipGaming/Sci-fiSimple triangular nose body outline, straight-sided, no tangent arc yet — basic closed profile+ a tangent-arc nose cone replacing the straight point — introduces the tangent arc before fins and cutouts are addedTangent nose-cone arc, fin cutouts, one window circle — tangent arc at the nose, plus symmetric fin shapes off a centerline

Tips​

  • Tangent arcs show up the most across Stretch Tier 1 and 2 (wheel wells, ramps, guitar bodies, rocket nose cones) — it's worth getting comfortable with them since they come up constantly.
  • Nested cutouts (a closed profile inside a closed profile) are the second most common mechanic — houses, picture frames, phone cases, windows — and preview work you'll do later in the course when you design a CNC-cut project — where the clearance between the two profiles stops being cosmetic and starts deciding whether parts fit. See Tolerance and Fit.
  • Patterns (Rectangular/Circular Pattern) show up a lot at Stretch Tier 2 — screw holes, rivets, stamps, mullions, crenellations. A clean repeated feature is one of the clearest signs your sketch is actually fully constrained, not just "looks right by luck."